3D Max
3D Max is a full-featured 3D graphics application developed by Autodesk Media & Entertainment. It runs only on the Win32 platform, although a Linux command-line renderer is available. As of August 2006, 3ds Max is in its 9th version generation.
3ds Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.
In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamical simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, its own scripting language and much more. There is also a plethora of specialized plugins that can be bought separately, such as Brazil r/s and finalRender.
Earlier versions required a special copy prevention device (a dongle) to be plugged into the parallel port while the program was run. A software copy prevention method was later implemented instead. Registration involving personal information such as name, address and e-mail address is now required.
The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. Autodesk purchased the product at its second release mark and internalized development entirely over the next two releases. After 3D Studio Release 4, the product was ported to the Windows NT platform, and originally named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of discreet, a Montreal-based software company which Autodesk had purchased.
FOR MORE INFORMATION ,DETAILS AND RESOURCES ON 3D MAX
3ds Max is one of the most widely-used off the shelf 3D animation programs. It has strong modeling capabilities, a ubiquitous plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers but can also be used for pre-rendered productions such as movies, special effects and architectural presentations.
In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamical simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, its own scripting language and much more. There is also a plethora of specialized plugins that can be bought separately, such as Brazil r/s and finalRender.
Earlier versions required a special copy prevention device (a dongle) to be plugged into the parallel port while the program was run. A software copy prevention method was later implemented instead. Registration involving personal information such as name, address and e-mail address is now required.
The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. Autodesk purchased the product at its second release mark and internalized development entirely over the next two releases. After 3D Studio Release 4, the product was ported to the Windows NT platform, and originally named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of discreet, a Montreal-based software company which Autodesk had purchased.
FOR MORE INFORMATION ,DETAILS AND RESOURCES ON 3D MAX